Sunday 12 April 2009

MMO and combat

MMOs for the most part seem to shy away from real time combat and rely instead on the auto target click and hotbar combat. There seems to be many reason why they do this including server loads, lag, data transfer and hackers. These are all valid reasons but one of my major complaints is why so many MMOs make such boring click and wait hotbar combat.

Age of Conan did do a good job, despite its many failures, it made an interactive combat system.

Warhammer took the more traditional approach with a few added spices but to be honest i find its combat boring as hell.

Here are some things I have heard, and some I think can add spice to combat.

AoC type combos

Requiring players to be facing opponent and and no auto target (where the game will auto turn you towards your opponent when highlighted)

Adding dodge points for moving side to side

increasing parry when moving back

Mouse movements corresponding to directional swings in a rock papper scissors like manner (kind of like aoc blocking but better thought out and simpler)

Maybe also rip off some ideas from card games

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