Wednesday 15 April 2009

My dream melee system for an MMO

When i think of what my dream melee system for an MMO would be this

  • Left click attack
  • right click block
  • Hold attacks
  • Benefit towards movement
  • Active blocking
  • Active aiming
  • 3rd person over the shoulder
  • Is simple but complex when combined with movement combination
  • Attacks, special attacks , blocks and moves are carried out by player controls (not hot buttons) Example run and strike equals a power strike.
  • Smart implementation of realism but not over the top
  • Directional Blocking and striking ( i know this hard due to transfer issues but will put it in there anyhow)
  • Progressive gain but does not equal pawnage by character skill gain a lone. I do not think a person should gain more then 30 to 50 percent damage, speed, or other increase from noob to master.
  • There is a charge and not a sprint for 3 minutes straight (sorry darkfall)
  • To sums things up at the least oblivion/slowdowned savage 2 at the most mount and blade
Without further adieu here is the Mortal Online Alpha Melee system. Meets most criteria except the first person view. (Darkfall had it right here first person view sucks in melee)
http://www.mortalonline.com/forums/3579-alpha-combat-system-short.html

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