- Left click attack
- right click block
- Hold attacks
- Benefit towards movement
- Active blocking
- Active aiming
- 3rd person over the shoulder
- Is simple but complex when combined with movement combination
- Attacks, special attacks , blocks and moves are carried out by player controls (not hot buttons) Example run and strike equals a power strike.
- Smart implementation of realism but not over the top
- Directional Blocking and striking ( i know this hard due to transfer issues but will put it in there anyhow)
- Progressive gain but does not equal pawnage by character skill gain a lone. I do not think a person should gain more then 30 to 50 percent damage, speed, or other increase from noob to master.
- There is a charge and not a sprint for 3 minutes straight (sorry darkfall)
- To sums things up at the least oblivion/slowdowned savage 2 at the most mount and blade
http://www.mortalonline.com/forums/3579-alpha-combat-system-short.html
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